Bowling Centers

SIC 7933

Companies in this industry

Industry report:

This industry includes establishments known to the public as bowling centers or bowling alleys. Such establishments frequently sell meals and refreshments.

Industry Snapshot

Approximately 50 percent of all Americans visited a bowling alley in 2008, up 5 percent from 2007, making tenpin bowling the most popular indoor participation sport in the United States, based on participation of once or more per year. Over 2 million compete regularly in leagues sanctioned by the United States Bowling Congress.

Bowling boomed following the invention of the automatic pin setter in the early 1950s. By the mid 1960s, approximately 12,000 bowling centers were built in mostly blue-collar, urban areas of the United States. Due to demographic and lifestyle changes, however, the bowling market collapsed during the 1970s. As of 1998, there were only 6,542 certified bowling centers in the United States, the lowest total since 1954. In response, the bowling industry tried to redefine its image, with the hopes of attracting the affluent middle class and their children. By the mid-2000s, new centers had been built in better market locations with state-of-the art facilities. Operators renovated their existing centers to include computerized scoring, upscale dining, entertainment, and to offer special services such as cosmic bowling. Nonetheless, the number of bowling centers continued to decline slowly. By the late 2000s, the number of bowling centers had declined to approximately 5,800.

Organization and Structure

Many forms of bowling existed, but tenpins became the most widely played version in the United States and throughout most of the world. According to rules specified by the United States Bowling Congress, tenpin bowling is played indoors with 15-inch pins arranged in a triangle at the end of a wooden or synthetic lane. The game consists of ten frames with two rolls of the ball per frame. The goal is to knock down all ten pins with the first ball, which earns a strike. If pins are left standing after the first roll, the fallen pins are removed and a second delivery attempted. Knocking over all the remaining pins earns a spare. A perfect game totals a score of 300 and consists of 12 strikes in a row (two additional rolls are granted on the final frame).

The traditional strength of the bowling center industry was its highly organized, competitive league structure. Men's and women's leagues consisted of teams with up to five players each. The total number of teams per league depended upon the number of lanes per bowling center. Three bowling associations determined the rules of league play. They also handled the prize money collected from bowlers' entry fees.

Most bowling alleys relied upon the steady revenue of league bowling instead of walk-in traffic. Approximately two-thirds of revenues came from bowling fees, so it was critical for centers to attract large numbers of customers to their lanes. Demographic and lifestyle changes triggered a decline in bowling leagues. In response, some operators instituted flexible leagues, while others shortened their seasons to 20 weeks, or offered league play every other week.

Background and Development

The modern game of bowling probably originated in ancient Germany as a religious ceremony. As early as the third or fourth century, most Germans had kegels, or clubs, that they used for both sport and self-defense. Some Germans would take their kegels to church in an attempt to rid themselves of sin. They would place the kegels at the end of a long lane, similar to the modern bowling alley, and roll a stone toward them. If the kegels were knocked over, the owners were absolved of sin.

Dutch settlers brought ninepin bowling to the United States in the seventeenth century. The game quickly grew in popularity but was soon taken over by gambling interests. So strong was gambling's hold on bowling, some states outlawed the game altogether. In fact, some sources claimed that the tenth pin was added to the game in the early eighteenth century to circumvent the prohibition of bowling, which applied only to the ninepin game.

The popularity of tenpin bowling spread as German immigrants moved to Chicago, Milwaukee, St. Louis, Cincinnati, and Detroit. However, the lack of uniform rules and equipment stunted the development of the sport. In 1875, intending to establish standardized rules and regulations, nine bowling clubs in New York City and Brooklyn organized the National Bowling Association.

Despite this initial attempt, disagreement over game rules persisted. In 1895, a second group, the American Bowling Congress, was organized in New York City. ABC succeeded in establishing standard regulations and became the governing body for men's bowling, sponsoring its first national tournament in 1901.

ABC's counterpart, the Women's International Bowling Congress, was founded in 1916 and began its annual national championship in 1917. Although they remained separate organizations, these two groups shared equipment testing and research facilities. In an attempt to attract a younger audience, the Young American Bowling Alliance was established in 1982. This group worked with bowlers from childhood through college age. All three organizations combined to serve about 4.5 million members. On January 1, 2005, the American Bowling Congress, the Women's International Bowling Congress, the Young American Bowling Alliance, and USA Bowling merged to create the United States Bowling Congress.

The invention of the automatic pin setter in the early 1950s revolutionized bowling and acted as a catalyst for the growth of alleys and league play. Between 1955 and 1963, the number of bowling alleys in the United States grew from 6,600 to 11,000, while the number of organized league bowlers jumped from less than 3 million to 7 million.

During the same time period, the Professional Bowlers Association of America (PBA) was established. Similar to professional golf, the PBA quickly developed a star system complete with professional tournaments. With the advent of television, PBA members became household names and earned millions in prize money.

Following its boom in the 1950s and 1960s, bowling centers were overbuilt in the 1970s. During the same time period, bowling's primary clientele--blue-collar workers--moved from the inner city to the suburbs. While demographics and lifestyles changed, the industry failed to adapt.

Since the late 1970s, the bowling industry has participated in a collective reconstruction and repositioning campaign. Many operators shut down their inner-city facilities while renovating suburban locations. Companies invested in computerized lane operations and added other recreational activities and eating establishments, turning bowling alleys into entertainment centers. One consequence of this regeneration was the demise of small, family-owned bowling alleys, especially those located within inner cities.

Despite a 25 percent drop in league bowling from 1980 to 1987, bowling remained one of the largest indoor participation sports in the United States in the early 1990s. However, the growth of the industry continued to be slow. In 1998, the total membership in the American Bowling Congress, Women's International Bowling Congress, and Young American Bowling Alliance decreased 5.7 percent, the twenty-second consecutive year it had decreased. There also has been a 28 percent decline in "frequency" of play since 1987.

Demographic data indicated that bowlers gradually increased in income level and were predominantly male. Between 1987 and 1995, the number of male bowlers grew 13 percent to represent about 53 percent of the total, while the number of female bowlers increased only 8 percent. In addition, the number of bowlers with an annual household income above $50,000 increased 52 percent over the same time period, while those with incomes under $25,000 fell 15 percent.

Despite downward trends through the mid 1990s, some industry analysts said the bowling industry was poised for a comeback. In 1998, bowling manufacturers' sales were up 3 to 5 percent on average. To take advantage of this trend, bowling center operators continued to diversify their image by renovating their alleys into entertainment centers and marketing to upscale adults, as well as their children. Operators began to attract younger customers by including video games in their centers and promoting programs such as "rock and roll bowling" and Brunswick Corp.'s Cosmic Bowling, which integrated music, laser lights, and fog machines. As of 1998, teenagers accounted for only 15.9 percent of current bowlers, but those in the bowling industry looked for an increase in this figure over the next decade, as the teenage population itself was expected to grow 15 percent. For small children, bowling operators began offering "bumper bowling," in which the gutters were filled with plastic tubes to keep balls on the lane. In 1996, American Recreation Centers introduced the "Family Entertainment Center" concept with Fun Fest, a 49,000-square-foot facility in Addison, Texas. Many bowling proprietors viewed this kind of facility as the prototype for the future of the industry.

In 2005, the industry included 6,369 certified bowling centers, with a workforce of 80,272 people. Combined, bowling centers shared $2.7 billion in revenues. On average, a bowling center employed 13 people. Bowling centers were the largest industry sector, numbering 3,283 and representing more than 50 percent of the market. Centers boasted estimated revenues of $1.1 billion for 2005. Ten pin centers numbered 3,023, for nearly 48 percent of the market. This sector generated nearly $1.2 billion in revenues, employing 31,235 people.

Overall, according to industry leader AMF Bowling Centers, "The U.S. bowling center industry was highly fragmented. There were approximately 5,000 bowling centers that are owned by single-center and small-chain operators. Of these, approximately 2,000 had 24 lanes or more. In addition to us, there is only one other large bowling center operator which operates approximately 127 centers worldwide. There were three smaller chains that together operate approximately 55 bowling centers."

Although the total number of bowling centers had decreased slightly since the mid-1990s, bowling had not slowed according to the National Sporting Goods Association (NSGA). The NSGA's annual sports participation survey concluded that bowling grew 3.5 percent in 2005 to 45.4 million participants. In fact, bowling placed fifth out of 41 sports-related activities, based on the results of a survey released in May 2006. Furthermore, the NSGA survey 2005 Consumer Equipment Purchases by Sport found there was $183.5 million spent on bowling-related equipment, representing an increase from $181.6 million in 2004. Boding well for the industry were anticipated expenditures of $184.0 million in 2006.

Current Conditions

In 2008, there were 5,828 bowling centers in the United States, which generated $2.15 billion and employed over 72,000. The states with the most centers included Ohio (401), New York (343), Michigan (348), Illinois (337), Pennsylvania (304), and Wisconsin (270). One-fourth of establishments had between 10 and 24 employees; approximately 70 percent had fewer than 25 employees. The average annual revenue was $0.5 million, although the top four firms averaged $12.5 million.

As the U.S. economy staggered through a recession during the late 2000s, the bowling industry did its best to keep the ship upright. The number of league bowlers continued to gradually decline on a yearly basis. However, those centers that had successfully transformed themselves into family entertainment centers were finding increasing business among families, youth, and children. Bookings for birthday parties, youth groups, school events, college clubs, and even corporate events were creative ways that bowling centers were luring customers to their facilities. As a result, although league bowling continued to ebb, recreational bowling was keeping the sport alive.

Some bowling centers are even looking to niche markets of upscale or party bowlers. For example, Brooklyn's Lucky Strike boasts a dress code and a VIP room with four separate lanes, and Brooklyn Bowl offers a digital scoring system, eight HD televisions, and a live music stage with a dance bar upstairs. Other venues are being built or revamped to be inviting to the college-age crowd as a place to gather. Bowling, it seems, is almost secondary to creating the right environment to draw in the crowds.

Industry Leaders

With revenues of $678.8 million, AMF Bowling Centers Inc. was the world's largest owner and operator of bowling centers during the mid-2000s. It has been a leader in the bowling industry consolidation, acquiring Bowling Corp. of America in 1996 and American Recreation Centers Inc. in 1997. As of 1998, AMF Bowling Worldwide owned and operated 490 bowling centers, with more than 100 in the United States. It also was buying more of them, at a rate of 13 a month. After aggressively researching new prototype designs for its centers, AMF conducted a $1.6 million renovation job at its East Meadow Bowl on Long Island. The establishment included an AMF automated scoring system, an updated color scheme, and a 20-foot outdoor sign. Another AMF project was a $10 million recreational complex in Franklin, New Jersey. This property included a bowling center, movie house with ten screens, video arcade, billiard parlor, and restaurant. AMF Bowling Worldwide conducted approximately 60 percent of its business in 70 international markets. This rapid expansion led to cash flow problems in a declining market, and in 2001, AMF filed bankruptcy. After emerging from Chapter 11, in 2004 the company was acquired by a private equity company. In 2005, AMF and its parent company Worldwide entered into a joint venture with Italian-based Qubica to form QubicaAMF Worldwide, LLC, which offered a wide range of bowling equipment and supplies.

In 2008, Brunswick Recreation Centers owned and operated 104 bowling centers, of which 45 had been built or modernized as "Brunswick Zones' that offered an array of family-oriented entertainment. There were 11 extra large Brunswick Zones that were about 50 percent larger and offered even more entertainment options. To cut costs, by the late 2000s, Brunswick had moved the manufacturing of its bowling products from U.S. plants to Mexico or other outsourced locations. Brunswick introduced Glow-in-the-Dark Cosmic Bowling in the mid-1990s, which increased open play revenues at more than 20 of its locations. In 1996, Brunswick began offering Cosmic Bowling to other proprietors. Brunswick Corp. is a major manufacturer of bowling equipment, from balls and bags to computerized scoring systems and pin setters. Brunswick Corp. also manufactures fitness equipment, camping and fishing equipment, boats, marine engines, and bicycles. Brunswick's bowling and billiards business segment (the company is also heavy vested in marine products) posted revenues of $443.8 million in 2008.

America and the World

The modern game of tenpin bowling became popular in Great Britain during World War II, when lanes were installed on U.S. military bases. Since then, the business of bowling in Great Britain followed its American counterpart, peaking in the 1960s and decreasing continuously ever since. However, British companies such as First Leisure Corporation were so successful in shedding the poor image of bowling that American operators toured facilities in Great Britain looking for pointers. In the late 2000s, Tenpin was the United Kingdom's largest provider of bowling centers, with 38 bowling facilities and family entertainment centers around the country. Tenpin's facilities offered cosmic bowling, billiards, skysports, dining, and birthday parties packages.

Bowling also became popular in Asian countries, including Japan, Hong Kong, Thailand, Singapore, and Indonesia. The Professional Bowlers Association (PBA) expanded its international presence as it held the first Korea Cup in Seoul in 1996. The PBA anticipates that this event will grow to the popularity level of the Oronamin C Japan Cup, which has had a successful annual run since the mid-1980s. The PBA also plans to expand and exploit growing markets in Europe, Mexico, and Taiwan.

The Japan Bowling Congress, established during the 1964 Summer Olympics, is the major sanctioning body for tenpin bowling in Japan, where the sport has found some popularity. The JBC sponsors tournaments and events for amateur bowlers. Professional bowling events are organized through the Japan Professional Bowling Association, the Asian Bowling Federation, the World Tenpin Bowling Association, and the International Bowling Federation. Japan boasts some massive bowling centers with over 100 lanes, sometimes on multiple levels.

Research and Technology

Although technological innovations affected all aspects of bowling, some of the most dramatic changes occurred in the makeup and design of bowling balls and alleys. Wooden lanes were replaced with synthetic lane surfaces, which are designed to look like wood but provide a much more consistent plane and require much less oil. In addition, in the 1970s, the oil was sprayed on by hand, usually unevenly. Now, the oil is sprayed on by machines in a smooth, even coat, creating a more consistent path for the ball. Balls commonly found in bowling alleys are still solid plastic, but professional bowlers now use multilayered balls made of reactive resin, which have the ability to grab the lanes through the layer of oil and provide a much stronger and more consistent roll into the pins. In fact, technology had raised scores so dramatically over the course of the last 40 years that in April of 2009 the United States Bowling Congress set precision limits on how porous the cover of bowling balls can be, thereby making standard how well the ball holds the lane.

The other major change in bowling across the years has been in scoring technology. Traditionally, bowling was scored with a pencil on large sheets of paper with boxes for each frame and lines for each player. By the late 2000s, scoring had gone high-tech. Touch-screen computers were installed at each lane, and overhead screens showed not only scores but also remaining pins, ball speed, and an array of 3D entertaining graphics and animations.

© COPYRIGHT 2012 The Gale Group, Inc. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan. All inquiries regarding rights should be directed to the Gale Group. For permission to reuse this article, contact the Copyright Clearance Center.

News and information about Bowling Centers

FORT BRAGG BOWLING CENTERS OFFER FUN OPTIONS, ACTIVITIES FOR PATRONS
US Fed News Service, Including US State News; January 24, 2012; 633 words
...leisure activities, Fort Bragg's bowling centers are great sources of fun and...recreational thing to do." The bowling centers feature 24 lanes equipped with...information about Fort Bragg's bowling centers, visit ...
The 2011-2016 World Outlook for Furniture for Bars, Bowling Centers, Cafeterias, and Restaurants.
M2 Presswire; March 24, 2011; 700+ words
...Outlook for Furniture for Bars, Bowling Centers, Cafeterias, and Restaurants...outlook for furniture for bars, bowling centers, cafeterias, and restaurants...for furniture for bars, bowling centers, cafeterias, and ...
Global Bowling Centers Market to Reach $10.8 Billion by 2015, According to New Report by Global Industry Analysts, Inc.(Industry overview)
PRWeb Newswire; August 9, 2010; 700+ words
...comprehensive global strategic business report on Bowling Centers markets. The global market for bowling centers is projected to reach $10.8 billion...entertainment alternatives offered by bowling centers is also ...
US Bowling Centers: 5,000 Centers Such as Brunswick Corp and AMF Bowling with Combined Annual Revenue of About $3 Billion.
M2 Presswire; November 25, 2010; 585 words
...Research and Markets: US Bowling Centers: 5,000 Centers Such as Brunswick...com/research/28d2e7/bowling_centers) has announced the addition of the "Bowling Centers" report to their offering...
Bowling Centers - Global Strategic Business Report.(Report)
M2 Presswire; October 21, 2010; 468 words
...2010-Research and Markets: Bowling Centers - Global Strategic Business...com/research/88edad/bowling_centers) has announced the addition of the "Bowling Centers - Global Strategic Business...
Research and Markets: US Bowling Centers: 5,000 Centers Such as Brunswick Corp and AMF Bowling with Combined Annual Revenue of About $3 Billion.
Business Wire; November 26, 2010; 502 words
...com/research/32861a/bowling_centers) has announced the addition of the "Bowling Centers" report to their offering...PRODUCTS, OPERATIONS & TECHNOLOGY Bowling centers generate over 60 percent of...
SKORE LANES' TIME-CAPSULE BURIAL, FAMILY DAY MARK END OF SMOKING IN BOWLING CENTERS
US Fed News Service, Including US State News; April 24, 2010; 515 words
...start of Smokefree Family Fun in Bowling Centers, including Skore Lanes at 22255...Cancer Society and Community Bowling Centers as part of a "What To Do...have clean air in the family bowling centers. "We have been preparing ...
Research and Markets: Bowling Centers - Global Strategic Business Report.(Report)
Business Wire; October 21, 2010; 394 words
...com/research/13edf8/bowling_centers) has announced the addition of the "Bowling Centers - Global Strategic Business...analyzes the worldwide markets for Bowling Centers in US$ Million. The report...

Search all articles about Bowling Centers

Sign up for a FREE, 7-day trial or call 1-888-928-9422 to request a demo.